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Helper Functions


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def get_seg_list(table):
    sources = [tuple(s) for s in table[['source_id', 'source_span_end']].drop_duplicates().get_values().tolist()]
    targets = [tuple(t) for t in table[['target_id', 'target_span_end']].drop_duplicates().get_values().tolist()]
    sources.extend(targets)
    combined = list(set(sources))
    combined.sort(key=lambda tup: tup[1])
    all_segs = [c[0] for c in combined]
    return all_segs

* get_seg_list is used to order the candidates. For more on candidate creation and ordering see candidate generation page.


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import re

card = {'Soldier', 'Year of Plenty', 'Road Building', 'Monopoly', 'development'}
building = {'settlement', 'road', 'city'}
money = {'clay', 'ore', 'wood', 'sheep', 'wheat'}
bank = {'bank', 'port'}


# variables

opinionWords = ["sry", "fair enough", "gg", "good game" ,"robbery","aww","snigger","ouch", "cad", "wow","bugger","woo","whoa", "lovely", "yay", "shouldn't","impressed", "better", "no", "oh no", "fair", "good", "great", "bad", "nasty", "sorry", "fun", "lol", "haha", "hmmm", "sadly", "fingers crossed", "suck", "yeah", "enough", "my point", "i see", "though", "i think"]
emojiManual = ['\:\)', '\:d', '\:\(', '\:\*\)', '\:p', '\:\/', '\:9', '\:o', '\:s']
acknowl = ["yep", "yeah", "cheers", "sry", "no point" ,"right" ,"ah" ,"no then", "fair enough", "np", "ah", "thanks", "thank you", "well", "no worries", "indeed" ,"cheers" ,"it is","even so", "nah", "true","ok", "deal", "thx", "okay", "excellent", "yes", "great", "not", "ahh", "i see", "yeah", "sure", "yup", "cool", "oh no", "not", "nop", "meh", "ill","i will", "i'll", "i'll do", "done", "right" ]
explanationWords = ["because" , "perhaps", "just", "since" ]
Refusing = ["no", "nothing", "sorry", "nope", "apologies", "i can't help", "neither", ":(" , "none", "haven't gotten", "i don't have"]
resultWords = [ "so", "accordingly" , "as a result", "consequently", "hence", "in the end", "now that", "then", "thereby", "therefor", "thus"]
actWords = ["gets", "has", "built", "bought", "move the robber", "monopolized", "traded", "rejected trade", "join", "join the game", "made an offer", "roll"]
commentWords = ['!', '...', 'lol', 'lulz', 'luck', 'sheesh', 'sorry', 'ouch', 'fingers.+crossed', 'uh.+oh', '^what a', 'darn', 'damn', 'whoa']
gifts = [ "Market", "Gov.House", "Chapel", "University", "Temple" ]
helloWords = ["hi", "hey", "hello"]

# helper function

def joinedTheGame(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" joined the game", text) is None:
        return False
    else:
        return True


def satDownAtSeat(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" sat down at seat [0-9]+", text) is None:
        return False
    else:
        return True


def gamestatezero(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("Game state 0", text) is None:
        return False
    else:
        return True


def gamestarted(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("Game started", text) is None:
        return False
    else:
        return True


def boardlayoutset(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("Board layout set", text) is None:
        return False
    else:
        return True


def Randomlypickingaplayer(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("Randomly picking a starting player...", text) is None:
        return False
    else:
        return True


def itsXsTurnToBuildSettlement(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("'s turn to build a settlement", text) is None:
        return False
    else:
        return True

def XBuiltaP(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("built a " + ("|".join(building)), text) is None:
        return False
    else:
        return True

def itsXsTurnToBuildP(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("'s turn to build a " + ("|".join(building)), text) is None:
        return False
    else:
        return True


def Xbuiltasettlement(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" built a settlement", text) is None:
        return False
    else:
        return True


def itsXsTurnToRollTheDice(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("'s turn to roll the dice", text) is None:
        return False
    else:
        return True


def rolled(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" rolled a [0-9]+ and a [0-9]+", text) is None:
        return False
    else:
        return True


def XplayedAPCard(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" played a " + ("|".join(card)) + " card", text) is None:
        return False
    else:
        return True


def noplayergetsanyt(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("No player gets anything.", text) is None:
        return False
    else:
        return True


def get(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" gets [0-9]+ " + ("|".join(money)), text) is None:
        return False
    else:
        return True


def has_resources(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" has [0-9]+ resource", text) is None:
        return False
    else:
        return True


def XrejectedTradeOffer(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" rejected trade offer", text) is None:
        return False
    else:
        return True


def XplayedaRoadBuildingCard(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" played a Road Building card", text) is None:
        return False
    else:
        return True


def XbuiltaA(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" built a " + ("|".join(building)), text) is None:
        return False
    else:
        return True


def fromX(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("... from ", text) is None:
        return False
    else:
        return True


def madeanoffertotrade(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" made an offer to trade", text) is None:
        return False
    else:
        return True


def traded(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" traded [0-9]+ " + ("|".join(money)) + " for [0-9]+ " + ("|".join(money)) + " from", text) is None:
        return False
    else:
        return True


def XplayedaMonopolyCard(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" played a Monopoly card", text) is None:
        return False
    else:
        return True


def Xmonopolized(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" monopolized", text) is None:
        return False
    else:
        return True


def endedtheirturn(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" ended their turn", text) is None:
        return False
    else:
        return True


def needsToDiscard(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" needs to discard", text) is None:
        return False
    else:
        return True


def needToDiscard(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" need to discard", text) is None:
        return False
    else:
        return True


def discardedXresources(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" discarded [0-9]+ resources", text) is None:
        return False
    else:
        return True


def willMoveTheRobber(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" will move the robber", text) is None:
        return False
    else:
        return True


def movedRobberChooseAVictim(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" moved the robber, must choose a victim", text) is None:
        return False
    else:
        return True


def movedRobber(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" moved the robber", text) is None:
        return False
    else:
        return True


def stoleAResourceFrom(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" stole a resource from", text) is None:
        return False
    else:
        return True


# Dave received 1 ore, 1 sheep from the bank.
def received(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" received [0-9]+", text) is None:
        return False
    else:
        return True


def wonthegame(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("has won the game with [0-9]+ points", text) is None:
        return False
    else:
        return True


def boughtAcard(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" bought a " + ("|".join(card)) + " card", text) is None:
        return False
    else:
        return True


def XleftTheGame(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" left the game", text) is None:
        return False
    else:
        return True


def hasNpoints(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" has [0-9]+ point", text) is None:
        return False
    else:
        return True


def cantmaketrade(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("You can't make that trade", text) is None:
        return False
    else:
        return True


def youcantmaketrade(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("You can't make that trade", text) is None:
        return False
    else:
        return True


def youcantrollnow(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("You can't roll right now", text) is None:
        return False
    else:
        return True


def youcantmoverobber(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search("You can't move the robber.", text) is None:
        return False
    else:
        return True


def is_comment(text):
    if re.search("|".join(commentWords), text) is None:
        return False
    else:
        return True


def contains_emoji(text):
    if re.search("|".join(emojiManual), text) is None:
        return False
    else:
        return True


def contains_resource_name(text):
    contains = False
    for m in money:
        if m in text:
            contains = True
            break
    return contains


def conditional_start(text):
    is_cond = False
    first_words = text.split(' ')[:3]
    if 'if' in first_words or 'once' in first_words:
        is_cond = True
    return is_cond


def is_head(cands_table, turn_id, span_end, node='source'):
    # check if segment is either the first or the only seg in a turn 
    is_head = False
    if node == 'source':
        first = cands_table[cands_table.source_turn_id == turn_id].source_span_end.drop_duplicates().sort_values().iloc[0]
    elif node == 'target':
        first = cands_table[cands_table.target_turn_id == turn_id].target_span_end.drop_duplicates().sort_values().iloc[0]
    else:
        print("ERROR")
    if span_end == first:
        is_head = True
    return is_head


def get_intervening(cands_table, dialogue_num, source_span_end, target_span_end):
    #returns a table of all DUs that occur between a source and a target DU
    intervening = cands_table[(cands_table.dialogue_num == dialogue_num) 
            & (cands_table.source_span_end > source_span_end) 
            & (cands_table.source_span_end < target_span_end)][['source_id', 'source_emitter', 
                'source_type', 'source_text', 'source_dialogue_act']].drop_duplicates()
    return intervening

def get_qap_head(cands_table, turn_id, span_end):
    # get all nodes in source turn
    # if span_end not the first node, return first node index
    # else return 'H' 
    nodes = cands_table[cands_table.source_turn_id == turn_id][['source_id', 'source_span_end']].drop_duplicates().sort_values('source_span_end')
    if nodes.shape[0] > 1:
        if nodes.iloc[0].source_span_end == span_end:
            return 'H'
        else:
            return nodes.index[0]
    else:
        return 'H'

def hasNpoint(text):
    if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
        return False
    if re.search(" has [0-9]+ point", text) is None:
        return False
    else:
        return True

def hasgift(text):
    if re.search(" has a " + ("|".join(gifts)) + " \(\+1VP\)", text) is None:
        return False
    else:
        return True