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470 | import re
card = {'Soldier', 'Year of Plenty', 'Road Building', 'Monopoly', 'development'}
building = {'settlement', 'road', 'city'}
money = {'clay', 'ore', 'wood', 'sheep', 'wheat'}
bank = {'bank', 'port'}
# variables
opinionWords = ["sry", "fair enough", "gg", "good game" ,"robbery","aww","snigger","ouch", "cad", "wow","bugger","woo","whoa", "lovely", "yay", "shouldn't","impressed", "better", "no", "oh no", "fair", "good", "great", "bad", "nasty", "sorry", "fun", "lol", "haha", "hmmm", "sadly", "fingers crossed", "suck", "yeah", "enough", "my point", "i see", "though", "i think"]
emojiManual = ['\:\)', '\:d', '\:\(', '\:\*\)', '\:p', '\:\/', '\:9', '\:o', '\:s']
acknowl = ["yep", "yeah", "cheers", "sry", "no point" ,"right" ,"ah" ,"no then", "fair enough", "np", "ah", "thanks", "thank you", "well", "no worries", "indeed" ,"cheers" ,"it is","even so", "nah", "true","ok", "deal", "thx", "okay", "excellent", "yes", "great", "not", "ahh", "i see", "yeah", "sure", "yup", "cool", "oh no", "not", "nop", "meh", "ill","i will", "i'll", "i'll do", "done", "right" ]
explanationWords = ["because" , "perhaps", "just", "since" ]
Refusing = ["no", "nothing", "sorry", "nope", "apologies", "i can't help", "neither", ":(" , "none", "haven't gotten", "i don't have"]
resultWords = [ "so", "accordingly" , "as a result", "consequently", "hence", "in the end", "now that", "then", "thereby", "therefor", "thus"]
actWords = ["gets", "has", "built", "bought", "move the robber", "monopolized", "traded", "rejected trade", "join", "join the game", "made an offer", "roll"]
commentWords = ['!', '...', 'lol', 'lulz', 'luck', 'sheesh', 'sorry', 'ouch', 'fingers.+crossed', 'uh.+oh', '^what a', 'darn', 'damn', 'whoa']
gifts = [ "Market", "Gov.House", "Chapel", "University", "Temple" ]
helloWords = ["hi", "hey", "hello"]
# helper function
def joinedTheGame(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" joined the game", text) is None:
return False
else:
return True
def satDownAtSeat(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" sat down at seat [0-9]+", text) is None:
return False
else:
return True
def gamestatezero(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("Game state 0", text) is None:
return False
else:
return True
def gamestarted(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("Game started", text) is None:
return False
else:
return True
def boardlayoutset(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("Board layout set", text) is None:
return False
else:
return True
def Randomlypickingaplayer(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("Randomly picking a starting player...", text) is None:
return False
else:
return True
def itsXsTurnToBuildSettlement(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("'s turn to build a settlement", text) is None:
return False
else:
return True
def XBuiltaP(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("built a " + ("|".join(building)), text) is None:
return False
else:
return True
def itsXsTurnToBuildP(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("'s turn to build a " + ("|".join(building)), text) is None:
return False
else:
return True
def Xbuiltasettlement(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" built a settlement", text) is None:
return False
else:
return True
def itsXsTurnToRollTheDice(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("'s turn to roll the dice", text) is None:
return False
else:
return True
def rolled(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" rolled a [0-9]+ and a [0-9]+", text) is None:
return False
else:
return True
def XplayedAPCard(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" played a " + ("|".join(card)) + " card", text) is None:
return False
else:
return True
def noplayergetsanyt(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("No player gets anything.", text) is None:
return False
else:
return True
def get(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" gets [0-9]+ " + ("|".join(money)), text) is None:
return False
else:
return True
def has_resources(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" has [0-9]+ resource", text) is None:
return False
else:
return True
def XrejectedTradeOffer(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" rejected trade offer", text) is None:
return False
else:
return True
def XplayedaRoadBuildingCard(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" played a Road Building card", text) is None:
return False
else:
return True
def XbuiltaA(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" built a " + ("|".join(building)), text) is None:
return False
else:
return True
def fromX(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("... from ", text) is None:
return False
else:
return True
def madeanoffertotrade(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" made an offer to trade", text) is None:
return False
else:
return True
def traded(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" traded [0-9]+ " + ("|".join(money)) + " for [0-9]+ " + ("|".join(money)) + " from", text) is None:
return False
else:
return True
def XplayedaMonopolyCard(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" played a Monopoly card", text) is None:
return False
else:
return True
def Xmonopolized(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" monopolized", text) is None:
return False
else:
return True
def endedtheirturn(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" ended their turn", text) is None:
return False
else:
return True
def needsToDiscard(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" needs to discard", text) is None:
return False
else:
return True
def needToDiscard(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" need to discard", text) is None:
return False
else:
return True
def discardedXresources(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" discarded [0-9]+ resources", text) is None:
return False
else:
return True
def willMoveTheRobber(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" will move the robber", text) is None:
return False
else:
return True
def movedRobberChooseAVictim(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" moved the robber, must choose a victim", text) is None:
return False
else:
return True
def movedRobber(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" moved the robber", text) is None:
return False
else:
return True
def stoleAResourceFrom(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" stole a resource from", text) is None:
return False
else:
return True
# Dave received 1 ore, 1 sheep from the bank.
def received(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" received [0-9]+", text) is None:
return False
else:
return True
def wonthegame(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("has won the game with [0-9]+ points", text) is None:
return False
else:
return True
def boughtAcard(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" bought a " + ("|".join(card)) + " card", text) is None:
return False
else:
return True
def XleftTheGame(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" left the game", text) is None:
return False
else:
return True
def hasNpoints(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" has [0-9]+ point", text) is None:
return False
else:
return True
def cantmaketrade(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("You can't make that trade", text) is None:
return False
else:
return True
def youcantmaketrade(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("You can't make that trade", text) is None:
return False
else:
return True
def youcantrollnow(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("You can't roll right now", text) is None:
return False
else:
return True
def youcantmoverobber(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search("You can't move the robber.", text) is None:
return False
else:
return True
def is_comment(text):
if re.search("|".join(commentWords), text) is None:
return False
else:
return True
def contains_emoji(text):
if re.search("|".join(emojiManual), text) is None:
return False
else:
return True
def contains_resource_name(text):
contains = False
for m in money:
if m in text:
contains = True
break
return contains
def conditional_start(text):
is_cond = False
first_words = text.split(' ')[:3]
if 'if' in first_words or 'once' in first_words:
is_cond = True
return is_cond
def is_head(cands_table, turn_id, span_end, node='source'):
# check if segment is either the first or the only seg in a turn
is_head = False
if node == 'source':
first = cands_table[cands_table.source_turn_id == turn_id].source_span_end.drop_duplicates().sort_values().iloc[0]
elif node == 'target':
first = cands_table[cands_table.target_turn_id == turn_id].target_span_end.drop_duplicates().sort_values().iloc[0]
else:
print("ERROR")
if span_end == first:
is_head = True
return is_head
def get_intervening(cands_table, dialogue_num, source_span_end, target_span_end):
#returns a table of all DUs that occur between a source and a target DU
intervening = cands_table[(cands_table.dialogue_num == dialogue_num)
& (cands_table.source_span_end > source_span_end)
& (cands_table.source_span_end < target_span_end)][['source_id', 'source_emitter',
'source_type', 'source_text', 'source_dialogue_act']].drop_duplicates()
return intervening
def get_qap_head(cands_table, turn_id, span_end):
# get all nodes in source turn
# if span_end not the first node, return first node index
# else return 'H'
nodes = cands_table[cands_table.source_turn_id == turn_id][['source_id', 'source_span_end']].drop_duplicates().sort_values('source_span_end')
if nodes.shape[0] > 1:
if nodes.iloc[0].source_span_end == span_end:
return 'H'
else:
return nodes.index[0]
else:
return 'H'
def hasNpoint(text):
if '*' in text or '?' in text or ')' in text or '(' in text or ':' in text or '[' in text or ']' in text:
return False
if re.search(" has [0-9]+ point", text) is None:
return False
else:
return True
def hasgift(text):
if re.search(" has a " + ("|".join(gifts)) + " \(\+1VP\)", text) is None:
return False
else:
return True
|